The Iconic Game Celebrates 20 Years – The Plastic Guitar That United Generations Between Rock Fans
Marking two decades since the legendary game debuted in North America, providing everyday gamers the tools to feel like rock legends. Not literally, but try telling that anyone who's mastered the epic four-minute guitar solo before a packed living-room audience.
Created by Harmonix, Guitar Hero gave players a plastic guitar peripheral to match coloured notes moving along the display synchronized to the music. Every sequence corresponded to specific notes, producing the feel of a genuine performance.
Harmonix had already tried its hand in the music genre before partnering with the publisher, later purchased by Activision in 2006. Collaboratively, they established the foundations for a surprising billion-dollar franchise that had a remarkable impact for many of the artists included, showcasing classic groups to a new generation of younger players.
A former executive, ex-chief operating officer of Harmonix, recalls the initial financial challenges of licensing the recordings – even though initial releases primarily featured rerecorded tracks.
“We reproduced all the music because the dollar figure prohibitive,” he says. “Even with the publishing rights by themselves, it proved extremely difficult. We couldn’t get bands like legendary groups – RedOctane was operating on a shoestring budget, and our team was pretty convinced it would fail. However, when Guitar Hero became a hit, album purchases and radio play increased, all artists desired to participate.”
He continues: “One of the remarkable aspects was the number of parents got in touch expressing gratitude for exposing their children to the music they adored. It became a multigenerational phenomenon.”
Timeless Music Gains Younger Fans
Irish group one featured act had their track on the 2008 game Guitar Hero World Tour. Lead musician Paul Mahon recalls the way the game brought classic rock back into vogue: “Guitar Hero provided a larger, younger audience. Typically such music was considered outdated material, however when it was featured on the title and teenagers discovered it, suddenly it was cool. That legitimised the genre, eliminating the ‘dad rock’ label. It provided our catalog renewed popularity.”
In 2008, the Answer’s first record remained not available stateside, meaning Guitar Hero was a key medium of discovery for the group as they went on US tour supporting the rock giants. “Their crew had on the song during travel, and some of them knew us thanks to the game,” he notes.
Rock’s Heavyweight Titles Enduring Impact
Music's heavyweight names soon capitalised on the game's success, with Aerosmith, Metallica and others starring in specialized game editions that focused on their music collections and associated stories, imagery and legendary status. For example, the Aerosmith edition, it was said to have made the group more money than any of their studio albums. It sold well over half a million copies upon release, while demand for their songs rose significantly during an era as the industry was already collapsing.
Guitar Hero continues to inspire nimble-fingered dedication within the community. Earlier this year, an online personality achieved an impressive attempt featuring the challenging track – an infamously tough power-metal song made popular by Guitar Hero – using a fan-made version, a freeware game with almost identical mechanics but an array of customisation options. This track is challenging enough on the hardest setting, not to mention performed at double speed and without missing a single one of its near 4,000 notes. They stated requiring nine months of practice.
“The game is a fun, imaginary experience. Just as with Call of Duty, it doesn't imply you should pick up actual weapons and enlist,” notes DragonForce guitarist the artist.
The band had already wrapped up a successful tour before their hit was featured on Guitar Hero III, but Li says it made them a household name. “I recall our distributors calling to tell me that our selling albums rapidly,” he shares. “Popularity surged when we next toured, and we were playing right ahead of top acts at the event.”
In fact, DragonForce’s exposure via the game proved so vast that it has risked overshadow everything else the band has done. Recently, the track was used in a trailer for Despicable Me 4. “In the past I thought otherwise, but I’ve made peace with it,” he admits. “Should you just listen to one DragonForce song, it’s totally cool – each person has a unique path in music and I'm pleased we played a role of people’s lives”.
The Lasting Legacy from the Plastic Guitar
The best promotion, whether it’s for automobiles, apparel or video games, goes further mere transactions – it inspires a desire. Did Guitar Hero tap into that? “Precisely what our team aiming to achieve,” he confirms. “That thrill of performing as a music icon on the stage. Since the beginning, the creators believed humans have a natural urge to create songs, and they wanted to use technology to enable everyone to do it”.
The majority installments were released over a mere half-decade between 2005 and 2010, including spin-offs like the DJ version, including a spinning deck, and Band Hero. After that, corporate focus in plastic instruments died down, except for a short-lived revival in 2015.
Titles like the fan project and newer releases have maintained the scene active, and there’s expectations of a new product from the original publisher in development. Recently formed developers has begun work on their first music game. The initial creators are both involved in advisory roles. Are gamers ready to embrace another game in the spirit of Guitar Hero?
“We thought those games might become similar to sports games allowing annual releases,” Dornbrook says. “With abundant new music it could remain perennially popular, so I’ve always been optimistic. There’s no reason why it can’t continue with new generations.”